It just so happened that the fate of some gaming projects causes genuine interest even before their full release. Titles usually attract general attention, still at the stage of their own formation, promising to shake off some stagnant genre, demonstrating a whole bouquet of original gameplay finds and by no means banal "chips" Hustles Casino. However, similar "Slistunov" Nowadays – more than enough. Almost every second game of development is trying to seem original. It is right. Stand out from the total gray mass, let it and through mass PR-zubing, at the present time an incredibly important condition for making any profit from the project.
Rise & Fall: Civilizations at War (translation of the game, BTW, the company is engaged in the great and mighty "New disk") I also wanted to become another. But what is there to be modest – prenatal ambitions at the brainchild Stainess Steel Studios with a margin would be enough for a couple or two RTS clones. Judge for yourself: the vigorous mixture of a real -real strategy and a hurricane action, an unprecedented scope of battles, an exciting plot, a batch of soundly worked out historical personalities, a hardworking engine that can make us beautifully, without lowering the central RS -comprehensive, and the worked out naval battles, the publisherHe was pleased. However, many developer planes were not destined to come true. A few months before the premiere, the developer studio ordered to live long. The reason for the disbandment of the developer team was quite a sorry for the day – repeated breakdowns of the exit time. In any other situation, a game that has lost its "parents" at the stage of creation, I would have gone after my grief-creators. However Rise & Fall: Civilizations at War In incredibly lucky. Rationally analyzing the painting painting, Ploster Midway Games decided to bring the project to a logical conclusion, since most of the work on Title has already been successfully done. The preparation of the game for the publication was involved Pacific Beach Digital. It is worth noting that the developers coped with their task perfectly – Rise & Fall Still, I got to the shelves of stores in a more or less decent form-only from the point of view of the quality of the project, after the change of guardians, I lost a lot.
The authors did not load gamers with scientific and founded historical calculations and prerequisites. The plot basis of the game belongs to the genre of a certain alternative story. Contrary to school textbooks, Alexander of Macedon, does not at all shine with the desire to conquer the homeland of elephants, but the fragile Cleopatra, being not only seductive and wise, but also a warlike ruler of Egypt, does not disdain military affairs and, at every opportunity, is bumping into the most thick of the Mordobia.
Having thrown aside the story-Mishur, let’s try to analyze, in fact, strategic possibilities Rise & Fall: Civilizations at War: whatever one may say, but the genre belonging, unlike Igrodelov, did not have time to change the project. Things are a little better here. The classic transfer of available buildings and resources can be easily omitted, because in this regard the game is built according to standard RTS elements. A separate mention deserves the parameter "Glory", for the prestigious of the ruler. Of course, the more points "Glory" in the pocket of the sovereign, the better. The resource is replenished in very simple ways: a large -scale construction of architectural monuments, military expansion of neighbors and the expansion of the borders of the base. But the waste of these very "Points" – The case is very, very responsible. Fads "Glory" can be spent both on signing contracts with various advisers and military-economic upgrades, and for the self-improvement of the hero. Having reached a certain level, "Warlord" will be able to call for their banners of archpores.
The Directorate of the Troops in the game is implemented in a very worthy way. The same type of units nearby, without wasting time for nothing, unite in rectangular formations, hang out the battle flag and crooked together with bass voices. True, in the heat of the battle, the once -slender ranks instantly mix in the general hustle and bustle – archers fearlessly rod on enemy blades, which, however, do not always find a target the first time. Such things. The enemy AI exacerbates the situation, in most cases not capable of anything or more than the methodical reproduction of new detachments. As a result, the gameplay stops into a non -stop massacr. The costs of the production of soldiers are minimal, and the maximum number of units in the army is quite rigidly limited, as a result, bloody confrontations look as follows. More and more column fighters who have fallen on the battlefield are moving from the base in a continuous stream. The enemy also does not waste time, replenishing his ranks with fresh batches "cannon meat". And if the developers forgot to screw the action-component, which is slightly lower, some battles could continue for many hours.
In such situations, ubiquitous heroes come to revenue. Having drowned the desired button at the right time, the player try on the armor of the leading commander and rushes with a wild scream to the epicenter of events. What is happening further with difficulty lends itself to the description of the literary language. Ignoring enemy arrows and swords, a protagonist, like a real Achilles, with light movements of his hands reduces the military number of the enemy exponentially. Spectacular, you can’t say anything. Easy return to reality is facilitated by graphic execution Rise & Fall: Civilizations at War. If the game still manages to look appropriate from a bird’s eye view, then when the camera falls to the ground, the picture turns into a light likeness of a pins. The good does not last long. Heroes, according to the cunning idea of Igrodelov, immortal. And not a couple to Alexander the Great Powder from the dirty hands of an ordinary infantryman. Instead of Lifebar, ancient superman has a special strip that is responsible for the amount of time that can be spent on the personal distribution of a slap in an industrial scale. Each blow to the leader of the leader treacherously takes away the number of action-secrets, so it is still worth evading weapons of adversaries. According to the reversing of the voiced line, the game returns to the usual RTS mode, and the hero goes to lick the injuries received in battle.
Another project trump card looks no less impressive – sea battles. Wooden galleys are highly scattered into chips under the blows of a ram, multi -hundredth crowds of well -armed sailors are packed with each other, archers finish off the losers in the water – noise reigns everywhere, chaos and Hollywood scum. And ships can be burned. To the ground.
Rise & Fall: Civilizations at War It turned out extremely unbalanced. In the neighborhood with a hurricane action and pathos sea battles there is a mediocre strategic regime and far from modern graphics.
Pros: worked out battles at sea;Nimble action.
Cons: a sluggish strategic regime;mediocre graphics.